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Showing posts with label Developer: Monolith Soft. Show all posts
Showing posts with label Developer: Monolith Soft. Show all posts

4 Mar 2011

(PS2) Xenosaga Episode II: Jenseits von Gut and Bose [NTSC-U] [3.3GB + 3.3GB]




This is a direct sequel to the first episode of the science-fiction RPG Xenosaga series.
The gameplay in general and the battle system in particular are quite similar to that of the first game. All enemies are visible on screen, and field objects can be destroyed in order to attract the attention of the enemy or to create a zone that will weaken it. The turn-based combat again features triangle and square attacks, which now inflict different damage on enemies of different height. Another addition is the ability to wait two or three turns in a battle, accumulating energy for a stronger attack. The AGWS (giant robots) battles are still present, but you can't switch to AGWS at any point, like it was possible in the first game. Another game aspect removed from the first game is money, as well as shops, weapons, and armor of any kind. The only items in the game are healing items or keys that unlock the ability to learn high level skills.

The second episode continues to be heavy on story development, and also has a significant amount of non-interactive cut scenes. Character graphics underwent the biggest change. The characters look now more realistic and less "deformed" or animé-like.

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INFO:
Category: RPG

Size: 3.3
+ 3.3 GB
Publisher: Namco
Developer: Monolith Soft
Release Date: 2005
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(PS2) Xenosaga Episode III: Also Sprach Zarathustra [NTSC-U] [2.7GB + 3.3GB]


Taking place one year after the events in Xenosaga II, this final release in the futuristic, Nietzsche-inspired RPG trilogy follows protagonist Shion as she joins an underground movement to investigate the nefarious deeds of Vector Industries. The turn-based battle system borrows elements from the two previous installments and adds a "break system" for another layer of strategy. Characters all have a break gauge that fills with each enemy attack; when the gauge is full, the victim will be unable to act for two turns.

The cinematic storyline is brought to life with more than eight hours of cut-scenes and voice-over dialogue. Character customization is enhanced with a branching skill system, and players are able to purchase, barter, or sell any items and equipment they encounter during the adventure. Progress within the universe is tracked using the in-game database, which records major events, people, items, locations, weapons, and more. New puzzle mini-games are also available for a change of pace, offering 60 levels of brain-teasing action and a map editor for custom challenges.



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